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AI Insights · Timothy · October 2022

Top 5 Cannabis Games Performance on Unified Platform in Europe for Q3 2022

A look into the weekly downloads, revenue, and active users of the top 5 cannabis games in Europe for Q3 2022, based on Sensor Tower data.

Top 5 Cannabis Games Performance on Unified Platform in Europe for Q3 2022

In Q3 2022, the top 5 cannabis-themed games on a unified platform in Europe showed varied performance trends across weekly downloads, revenue, and active users. The data, provided by Sensor Tower, offers a comprehensive look at the market dynamics for these popular titles.

Weed Factory Idle saw a peak in weekly downloads at 18.7K during mid-July, followed by a gradual decline to 6.9K by the end of September. Weekly revenue was highest in early August, reaching $448, before dropping to $238 by the end of the quarter. Weekly active users peaked in late July at 41K, before declining to around 20K by the end of September.

Hempire - Weed Growing Game experienced a significant spike in weekly downloads, hitting 26.6K in early August, and then fluctuating to end at 15.6K in late September. The weekly revenue showed a steady increase, peaking at $12.8K in late August and maintaining around $12.5K towards the end of the quarter. Weekly active users also rose, reaching 45.9K in mid-August, and ended the quarter at 37.5K.

Weed Inc: Idle Tycoon had a steady weekly download rate, with a notable increase to 12.8K in the last week of September. Weekly revenue saw a high of $14.2K at the start of the quarter, then fluctuated around $11K to $13K. The game's weekly active users hovered around 35K to 40K, with a slight peak at 39.9K in late August.

Weed Firm 2: Back To College maintained a consistent download rate, peaking at 3.9K in the last week of September. Weekly revenue remained stable, with a high of approximately $3.7K in mid-August. Weekly active users saw a steady increase from 8.9K at the start of the quarter to around 10K by the end of September.

Wiz Khalifa's Weed Farm showed lower weekly download numbers, peaking at 3.4K in mid-August. Weekly revenue reached a high of $3.6K during the same period. However, weekly active users peaked at 8.6K in mid-August and declined to 5.3K by the end of September.

These insights, derived from Sensor Tower data, provide a snapshot of the shifting landscape for cannabis-themed games in Europe for Q3 2022. For more detailed analytics and trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2022